Just before Thanksgiving, I had the great opportunity to
engage with strategy consultants and professors at University of Chicago on
business strategy. One of the key topics
was Platform Business Models.
What’s that you might wonder? A
platform business model brings together two or more distinct groups of customers,
where each group represents a ‘side’ of the platform. The value of the platform for one consumer
group creates value for the other.
Sometimes this is referred to as a value chain.
See Michael Porter from Harvard for more
details. Platforms create a network
effect. The more content on the platform,
the higher the value created. Here are a
few examples:
-
Google:
users and advertisers
-
iTunes:
musicians and fans
-
PlayStation:
game companies and gamers
Platforms aren’t just technology-based. A shopping mall is a platform. The stakeholders are merchants and shoppers. A hospital is a platform – healthcare professionals
and patients. The better the medical
staff, the more patients.
There is an interesting dynamic that transpires between the
platform provider and content providers.
Content providers (e.g. games, software applications, music, movies,
stores, medical procedures) are continuously demanding more features from the
platform providers. To maximize revenues
and neutralize the power of the platform, content providers port their content across
multiple platforms. In some markets,
like music and movies, content providers (until recently) didn’t have much
choice beyond iTunes and NetFlix respectively.
Platform providers on the other hand have several levers to
pull. First, they build proprietary
features that create lock-in for the content providers and second they begin to
develop their own content/applications to compete with their partners. To convince content companies to build on
their platform, they must create the first killer app. This demonstrates the power of the platform
and the breadth of scenarios that the platform is vital for success.
Case in point is the new iPhone. Initially when the platform (iOS) was
getting started, Apple needed Google for
maps. Apple owned the platform and began
to better understand the requirements, patterns and usage of mapping and
decided to write their own application.
Why? Two reasons – one Google was
encroaching on their territory and two – margin expansion. As iPhone reaches maturity, they need to
improve margin. Paying Google for maps.
In my career, I have worked extensively in platform-based
markets. Our content providers
are systems integration and consulting companies. These partners provide excellent
feedback into our product development process and they create customer solutions to fill gaps in our current release. Partners are an
incredible source of innovation and too often their input and feedback is
missed. My mantra – listening to one
partner is like listening to the voice of 100 customers.
Hope this gives you something to think
about. Platforms have two sides and you
have to understand both dimensions to succeed in business.